enum ImGui::ImGuiWindowFlags

Overview

enum ImGuiWindowFlags_

Defined in:

types.cr

Enum Members

None = 0
NoTitleBar = 1

Disable title-bar

NoResize = 2

Disable user resizing with the lower-right grip

NoMove = 4

Disable user moving the window

NoScrollbar = 8

Disable scrollbars (window can still scroll with mouse or programmatically)

NoScrollWithMouse = 16

Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set.

NoCollapse = 32

Disable user collapsing window by double-clicking on it. Also referred to as Window Menu Button (e.g. within a docking node).

AlwaysAutoResize = 64

Resize every window to its content every frame

NoBackground = 128

Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f).

NoSavedSettings = 256

Never load/save settings in .ini file

NoMouseInputs = 512

Disable catching mouse, hovering test with pass through.

MenuBar = 1024

Has a menu-bar

HorizontalScrollbar = 2048

Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.

NoFocusOnAppearing = 4096

Disable taking focus when transitioning from hidden to visible state

NoBringToFrontOnFocus = 8192

Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus)

AlwaysVerticalScrollbar = 16384

Always show vertical scrollbar (even if ContentSize.y < Size.y)

AlwaysHorizontalScrollbar = 32768

Always show horizontal scrollbar (even if ContentSize.x < Size.x)

AlwaysUseWindowPadding = 65536

Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)

NoNavInputs = 262144

No gamepad/keyboard navigation within the window

NoNavFocus = 524288

No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)

UnsavedDocument = 1048576

Display a dot next to the title. When used in a tab/docking context, tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar.

NoNav = 786432
NoDecoration = 43
NoInputs = 786944
NavFlattened = 8388608

[BETA] On child window: allow gamepad/keyboard navigation to cross over parent border to this child or between sibling child windows.

ChildWindow = 16777216

Don't use! For internal use by BeginChild()

Tooltip = 33554432

Don't use! For internal use by BeginTooltip()

Popup = 67108864

Don't use! For internal use by BeginPopup()

Modal = 134217728

Don't use! For internal use by BeginPopupModal()

ChildMenu = 268435456

Don't use! For internal use by BeginMenu()

Instance Method Summary

Instance Method Detail

def always_auto_resize? #

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def always_horizontal_scrollbar? #

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def always_use_window_padding? #

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def always_vertical_scrollbar? #

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def child_menu? #

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def child_window? #

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def horizontal_scrollbar? #

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def menu_bar? #

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def modal? #

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def nav_flattened? #

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def no_background? #

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def no_bring_to_front_on_focus? #

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def no_collapse? #

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def no_decoration? #

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def no_focus_on_appearing? #

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def no_inputs? #

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def no_mouse_inputs? #

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def no_move? #

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def no_nav? #

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def no_nav_focus? #

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def no_nav_inputs? #

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def no_resize? #

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def no_saved_settings? #

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def no_scroll_with_mouse? #

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def no_scrollbar? #

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def no_title_bar? #

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def none? #

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def popup? #

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def tooltip? #

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def unsaved_document? #

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