Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
IsWindowHovered() only: Return true if any children of the window is hovered
IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
IsWindowHovered() only: Return true if any window is hovered
IsWindowHovered() only: Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with _ChildWindows or _RootWindow)
Return true even if a popup window is normally blocking access to this item/window
Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window
IsItemHovered() only: Return true even if the item is disabled
Disable using gamepad/keyboard navigation state when active, always query mouse.
Return true after io.HoverDelayNormal elapsed (~0.30 sec)
Return true after io.HoverDelayShort elapsed (~0.10 sec)
Disable shared delay system where moving from one item to the next keeps the previous timer for a short time (standard for tooltips with long delays)
Instance Method Summary