# struct `SF::Vector2(T)`inherits `Struct`#

Utility generic struct for manipulating 2-dimensional vectors

`SF::Vector2` is a simple struct that defines a mathematical vector with two coordinates (x and y). It can be used to represent anything that has two dimensions: a size, a point, a velocity, etc.

The generic parameter T is the type of the coordinates. It can be any type that supports arithmetic operations (+, -, /, *) and comparisons (==, !=), for example `Int` or `Float`.

You generally don't have to care about the generic form, the most common specializations have special aliases:

See also: `SF.vector2f`, `SF.vector2i`.

The `SF::Vector2` struct has a small and simple interface, its `x` and `y` members can be accessed directly and it contains no mathematical function like dot product, cross product, length, etc.

Usage example:

``````v1 = SF.vector2f(16.5, 24)
v1.x = 18.2_f32
y = v1.y

v2 = v1 * 5
v3 = v1 + v2

different = (v2 != v3)
``````

Note: for 3-dimensional vectors, see `SF::Vector3`.

## Included modules

`Enumerable`

## Constructors#

### `.new(x : T, y : T)`#

Construct the vector from its coordinates.

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### `.new`#

Default constructor: equivalent to `new(0, 0)`

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## Methods#

### `#*(n : Number)`#

Memberwise multiplication by a scalar

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### `#*(other)`#

Memberwise multiplication of two vectors

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### `#-(other)`#

Memberwise subtraction of two vectors

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### `#-`#

Memberwise opposite of the vector

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### `#/(n : Number)`#

Memberwise division by a scalar

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### `#==(other : Vector2)`#

Returns true if both corresponding coordinates of two vectors are equal

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### `#[](i : Int) : T`#

Get a coordinate by its index: 0 is `x`, 1 is `y`.

Raises `IndexError` for other indices.

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### `#size : Int32`#

Returns `2`

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The x coordinate

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The x coordinate

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The y coordinate

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The y coordinate

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