class SF::Sprite
inherits SF::Transformable
#
Drawable representation of a texture, with its own transformations, color, etc.
SF::Sprite
is a drawable class that allows to easily display
a texture (or a part of it) on a render target.
It inherits all the functions from SF::Transformable
:
position, rotation, scale, origin. It also adds sprite-specific
properties such as the texture to use, the part of it to display,
and some convenience functions to change the overall color of the
sprite, or to get its bounding rectangle.
SF::Sprite
works in combination with the SF::Texture
class, which
loads and provides the pixel data of a given texture.
The separation of SF::Sprite
and SF::Texture
allows more flexibility
and better performances: indeed a SF::Texture
is a heavy resource,
and any operation on it is slow (often too slow for real-time
applications). On the other side, a SF::Sprite
is a lightweight
object which can use the pixel data of a SF::Texture
and draw
it with its own transformation/color/blending attributes.
It is important to note that the SF::Sprite
instance doesn't
copy the texture that it uses, it only keeps a reference to it.
Thus, a SF::Texture
must not be destroyed while it is
used by a SF::Sprite
(i.e. never write a function that
uses a local SF::Texture
instance for creating a sprite).
See also the note on coordinates and undistorted rendering in SF::Transformable
.
Usage example:
# Declare and load a texture
texture = SF::Texture.from_file("texture.png")
# Create a sprite
sprite = SF::Sprite.new
sprite.texture = texture
sprite.texture_rect = SF.int_rect(10, 10, 50, 30)
sprite.color = SF.color(255, 255, 255, 200)
sprite.position = {100, 25}
# Draw it
window.draw sprite
See also: SF::Texture
, SF::Transformable
Included modules
SF::Drawable
Constructors#
.new(texture : Texture, rectangle : IntRect)
#
Construct the sprite from a sub-rectangle of a source texture
- texture - Source texture
- rectangle - Sub-rectangle of the texture to assign to the sprite
See also: texture=
, texture_rect=
.new(texture : Texture)
#
View source
Methods#
#color : Color
#
View source
#color=(color : Color)
#
Set the global color of the sprite
This color is modulated (multiplied) with the sprite's texture. It can be used to colorize the sprite, or change its global opacity. By default, the sprite's color is opaque white.
- color - New color of the sprite
See also: color
#dup : Sprite
#
Returns a shallow copy of this object.
This allocates a new object and copies the contents of
self
into it.
#global_bounds : FloatRect
#
Get the global bounding rectangle of the entity
The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world's coordinate system.
Returns: Global bounding rectangle of the entity
#local_bounds : FloatRect
#
Get the local bounding rectangle of the entity
The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.
Returns: Local bounding rectangle of the entity
#set_texture(texture : Texture, reset_rect : Bool = false)
#
Change the source texture of the sprite
The texture argument refers to a texture that must exist as long as the sprite uses it. Indeed, the sprite doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the sprite tries to use it, the behavior is undefined. If reset_rect is true, the TextureRect property of the sprite is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.
- texture - New texture
- reset_rect - Should the texture rect be reset to the size of the new texture?
See also: texture
, texture_rect=
#texture_rect : IntRect
#
Get the sub-rectangle of the texture displayed by the sprite
Returns: Texture rectangle of the sprite
See also: texture_rect=
#texture_rect=(rectangle : IntRect)
#
Set the sub-rectangle of the texture that the sprite will display
The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.
- rectangle - Rectangle defining the region of the texture to display
See also: texture_rect
, texture=