abstract class SF::SoundRecorder
inherits Reference
#
Abstract base class for capturing sound data
SF::SoundBuffer
provides a simple interface to access
the audio recording capabilities of the computer
(the microphone). As an abstract base class, it only cares
about capturing sound samples, the task of making something
useful with them is left to the derived class. Note that
SFML provides a built-in specialization for saving the
captured data to a sound buffer (see SF::SoundBufferRecorder
).
A derived class has only one virtual function to override:
- on_process_samples provides the new chunks of audio samples while the capture happens
Moreover, two additional virtual functions can be overridden as well if necessary:
on_start
is called before the capture happens, to perform custom initializationson_stop
is called after the capture ends, to perform custom cleanup
A derived class can also control the frequency of the on_process_samples
calls, with the processing_interval=
protected function. The default
interval is chosen so that recording thread doesn't consume too much
CPU, but it can be changed to a smaller value if you need to process
the recorded data in real time, for example.
The audio capture feature may not be supported or activated
on every platform, thus it is recommended to check its
availability with the available?()
function. If it returns
false, then any attempt to use an audio recorder will fail.
If you have multiple sound input devices connected to your
computer (for example: microphone, external soundcard, webcam mic, ...)
you can get a list of all available devices through the
available_devices() function. You can then select a device
by calling device=()
with the appropriate device. Otherwise
the default capturing device will be used.
By default the recording is in 16-bit mono. Using the channel_count= method you can change the number of channels used by the audio capture device to record. Note that you have to decide whether you want to record in mono or stereo before starting the recording.
It is important to note that the audio capture happens in a
separate thread, so that it doesn't block the rest of the
program. In particular, the on_process_samples virtual function
(but not on_start and not on_stop) will be called
from this separate thread. It is important to keep this in
mind, because you may have to take care of synchronization
issues if you share data between threads.
Another thing to bear in mind is that you must call stop()
in the destructor of your derived class, so that the recording
thread finishes before your object is destroyed.
Usage example:
class CustomRecorder < SF::SoundRecorder
def finalize
# Make sure to stop the recording thread
stop
end
def on_start # optional
# Initialize whatever has to be done before the capture starts
# [...]
# Return true to start playing
true
end
def on_process_samples(samples)
# Do something with the new chunk of samples (store them, send them, ...)
# [...]
# Return true to continue playing
true
end
def on_stop # optional
# Clean up whatever has to be done after the capture ends
# [...]
end
end
# Usage
if CustomRecorder.available?
recorder = CustomRecorder.new
if !recorder.start
return -1
end
# [...]
recorder.stop
end
See also: SF::SoundBufferRecorder
Included modules
SF::AlResource
Direct known subclasses
SF::SoundBufferRecorder
Class methods#
.available? : Bool
#
Check if the system supports audio capture
This function should always be called before using
the audio capture features. If it returns false, then
any attempt to use SF::SoundRecorder
or one of its derived
classes will fail.
Returns: True if audio capture is supported, false otherwise
.available_devices : Array(String)
#
Get a list of the names of all available audio capture devices
This function returns a vector of strings, containing the names of all available audio capture devices.
Returns: A vector of strings containing the names
.default_device : String
#
Get the name of the default audio capture device
This function returns the name of the default audio capture device. If none is available, an empty string is returned.
Returns: The name of the default audio capture device
Methods#
#channel_count : Int32
#
Get the number of channels used by this recorder
Currently only mono and stereo are supported, so the value is either 1 (for mono) or 2 (for stereo).
Returns: Number of channels
See also: channel_count=
#channel_count=(channel_count : Int)
#
Set the channel count of the audio capture device
This method allows you to specify the number of channels used for recording. Currently only 16-bit mono and 16-bit stereo are supported.
- channel_count - Number of channels. Currently only mono (1) and stereo (2) are supported.
See also: channel_count
#device : String
#
Get the name of the current audio capture device
Returns: The name of the current audio capture device
#device=(name : String) : Bool
#
Set the audio capture device
This function sets the audio capture device to the device with the given name. It can be called on the fly (i.e: while recording). If you do so while recording and opening the device fails, it stops the recording.
- name - The name of the audio capture device
Returns: True, if it was able to set the requested device
See also: available_devices
, default_device
abstract #on_process_samples(samples : Array(Int16) | Slice(Int16)) : Bool
#
Process a new chunk of recorded samples
This virtual function is called every time a new chunk of recorded data is available. The derived class can then do whatever it wants with it (storing it, playing it, sending it over the network, etc.).
- samples - Pointer to the new chunk of recorded samples
- sample_count - Number of samples pointed by samples
Returns: True to continue the capture, or false to stop it
#on_start : Bool
#
Start capturing audio data
This virtual function may be overridden by a derived class if something has to be done every time a new capture starts. If not, this function can be ignored; the default implementation does nothing.
Returns: True to start the capture, or false to abort it
#on_stop
#
Stop capturing audio data
This virtual function may be overridden by a derived class if something has to be done every time the capture ends. If not, this function can be ignored; the default implementation does nothing.
#processing_interval=(interval : Time)
#
Set the processing interval
The processing interval controls the period between calls to the on_process_samples function. You may want to use a small interval if you want to process the recorded data in real time, for example.
Note: this is only a hint, the actual period may vary. So don't rely on this parameter to implement precise timing.
The default processing interval is 100 ms.
- interval - Processing interval
#sample_rate : Int32
#
Get the sample rate
The sample rate defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality).
Returns: Sample rate, in samples per second
#start(sample_rate : Int = 44100) : Bool
#
Start the capture
The sample_rate parameter defines the number of audio samples
captured per second. The higher, the better the quality
(for example, 44100 samples/sec is CD quality).
This function uses its own thread so that it doesn't block
the rest of the program while the capture runs.
Please note that only one capture can happen at the same time.
You can select which capture device will be used, by passing
the name to the device=()
method. If none was selected
before, the default capture device will be used. You can get a
list of the names of all available capture devices by calling
available_devices().
- sample_rate - Desired capture rate, in number of samples per second
Returns: True, if start of capture was successful
See also: stop
, available_devices