enum SF::PrimitiveType
#
Types of primitives that a SF::VertexArray can render
Points and lines have no area, therefore their thickness will always be 1 pixel, regardless the current transform and view.
Members#
Points = 0#
List of individual points
Lines = 1#
List of individual lines
LineStrip = 2#
List of connected lines, a point uses the previous point to form a line
Triangles = 3#
List of individual triangles
TriangleStrip = 4#
List of connected triangles, a point uses the two previous points to form a triangle
TriangleFan = 5#
List of connected triangles, a point uses the common center and the previous point to form a triangle
Quads = 6#
List of individual quads (deprecated, don't work with OpenGL ES)
TrianglesStrip = 4#
Deprecated
Use TriangleStrip instead
TrianglesFan = 5#
Deprecated
Use TriangleFan instead