struct Symbol
inherits Value
¶
A symbol is a constant that is identified by a name without you having to give it a numeric value.
:hello
:welcome
:"123"
:"symbol with spaces"
Internally a symbol is represented as an Int32
, so it's very efficient.
You can't dynamically create symbols. When you compile your program, each symbol gets assigned a unique number.
Included modules
Comparable
Class methods¶
.needs_quotes?(string) : Bool
¶
(string) : Bool
Determines if a string needs to be quoted to be used for a symbol literal.
Symbol.needs_quotes? "string" # => false
Symbol.needs_quotes? "long string" # => true
Methods¶
#<=>(other : Symbol)
¶
(other : Symbol)
Compares symbol with other based on String#<=>
method.
Returns -1
, 0
or 1
depending on whether symbol is less than, equal to,
or greater than other.
See String#<=>
for more information.
#inspect(io : IO) : Nil
¶
(io : IO) : Nil
Returns the symbol literal representation as a string.
:crystal.inspect # => ":crystal"
#to_s(io : IO) : Nil
¶
(io : IO) : Nil
Appends the symbol's name to the passed IO
.
:crystal.to_s # => "crystal"
#to_s : String
¶
: String
Returns the symbol's name as a String.
:foo.to_s # => "foo"
:"hello world".to_s # => "hello world"