module Random
¶
Random
provides an interface for random values generation, using a pseudo random number generator (PRNG).
Random.rand # => 0.167595
Random.rand(5) # => 2
The above methods delegate to a Random
instance.
r = Random.new
r.rand # => 0.0372991
r.next_bool # => true
r.next_int # => 2223112
This module also defines a global method #rand
, which Array#sample
and Array#shuffle
delegates.
rand # => 0.293829
rand(10) # => 8
An instance of each class that includes Random
is a random number generator with its own state.
Usually such RNGs can be initialized with a seed, which defines their initial state. It is
guaranteed that after initializing two different instances with the same seed, and then executing
the same calls on both of them, you will get the same results. This allows exactly reproducing the
same seemingly random events by just keeping the seed.
It is possible to make a custom RNG by including Random
and implementing next_u
to return an
unsigned number of a pre-determined type (usually UInt32
). The numbers generated by your RNG
must be uniformly distributed in the whole range of possible values for that type (e.g.
0u32..UInt32::MAX
). This allows all other methods of Random
to be based on this and still
produce uniformly distributed results. Your Random
class should also have a way to initialize
it. For pseudo-random number generators that will usually be an integer seed, but there are no
rigid requirements for the initialization.
The default PRNG is Random::PCG32
which has a good overall statistical
distribution (low bias of generated numbers) and is fast for overall usages on
different platforms, but isn't cryptographically secure. If a third party has
access to some generated numbers, she may deduce incoming numbers, putting
your application at risk.
It is recommended to use a secure source, such as Random::Secure
,
Random::ISAAC
or ChaCha20 for anything that needs security, such as online
games, identification tokens, salts, initializing a PRNG, ... These PRNG are
slower but cryptographically secure, so a third party can't deduce incoming
numbers.
Direct including types
Random::ISAAC
Random::PCG32
Constants¶
DEFAULT = PCG32.new
¶
PCG32.new
Class methods¶
.new(seed, sequence = 0_u64)
¶
(seed, sequence = 0_u64)
Initializes an instance with the given seed and sequence.
Methods¶
#base64(n : Int = 16) : String
¶
(n : Int = 16) : String
Generates n random bytes that are encoded into base64.
Check Base64#strict_encode
for details.
Random::Secure.base64(4) # => "fK1eYg=="
It is recommended to use the secure Random::Secure
as a source or another
cryptographically quality PRNG such as Random::ISAAC
or ChaCha20.
#hex(n : Int = 16) : String
¶
(n : Int = 16) : String
Generates a hexadecimal string based on n random bytes.
The bytes are encoded into a string of two-digit hexadecimal number (00-ff) per byte.
Random::Secure.hex # => "05f100a1123f6bdbb427698ab664ff5f"
Random::Secure.hex(1) # => "1a"
It is recommended to use the secure Random::Secure
as a source or another
cryptographically quality PRNG such as Random::ISAAC
or ChaCha20.
abstract
#next_u
¶
Generates a random unsigned integer.
The integers must be uniformly distributed between 0
and
the maximal value for the chosen type.
#rand(range : Range(Int, Int)) : Int
¶
(range : Range(Int, Int)) : Int
Returns a random integer in the given range.
The return type always matches the supplied argument.
Random.new.rand(10..20) # => 14
Random.new.rand(Int64::MIN..Int64::MAX) # => -5297435808626736140
#rand(max : Int) : Int
¶
(max : Int) : Int
Generates a random integer which is greater than or equal to 0
and less than max.
The return type always matches the supplied argument.
Random.new.rand(10) # => 5
Random.new.rand(5000) # => 2243
#rand : Float64
¶
: Float64
Generates a random Float64
between 0
and 1
.
r = Random.new
r.rand # => 0.167595
r.rand # => 0.0372991
#rand(type : UInt64.class) : UInt64
¶
(type : UInt64.class) : UInt64
Returns a random UInt64
rand(UInt64) # => 15004487597684511003
#rand(type : Int64.class) : Int64
¶
(type : Int64.class) : Int64
Returns a random Int64
rand(Int64) # => 4438449217673515190
#rand(type : UInt32.class) : UInt32
¶
(type : UInt32.class) : UInt32
Returns a random UInt32
rand(UInt32) # => 3147957137
#rand(max : Float) : Float64
¶
(max : Float) : Float64
Returns a random Float64
which is greater than or equal to 0
and less than max.
Random.new.rand(3.5) # => 2.88938
Random.new.rand(10.725) # => 7.70147
#rand(type : StaticArray(Int64, _).class)
¶
(type : StaticArray(Int64, _).class)
Returns a StaticArray filled with random Int64 values.
rand(StaticArray(Int64, 4)) # => StaticArray[4438449217673515190, 8514493061600538358, -4874671083204037318, -7825896160729246667]
#rand(type : StaticArray(UInt32, _).class)
¶
(type : StaticArray(UInt32, _).class)
Returns a StaticArray filled with random UInt32 values.
rand(StaticArray(UInt32, 4)) # => StaticArray[3147957137, 4245108745, 2207809043, 3184391838]
#rand(type : StaticArray(Int32, _).class)
¶
(type : StaticArray(Int32, _).class)
Returns a StaticArray filled with random Int32 values.
rand(StaticArray(Int32, 4)) # => StaticArray[1870830079, -1043532158, -867180637, -1216773590]
#rand(type : StaticArray(UInt16, _).class)
¶
(type : StaticArray(UInt16, _).class)
Returns a StaticArray filled with random UInt16 values.
rand(StaticArray(UInt16, 4)) # => StaticArray[39546, 44091, 2874, 17348]
#rand(type : StaticArray(Int16, _).class)
¶
(type : StaticArray(Int16, _).class)
Returns a StaticArray filled with random Int16 values.
rand(StaticArray(Int16, 4)) # => StaticArray[-32554, 32169, -20152, -7686]
#rand(type : StaticArray(UInt8, _).class)
¶
(type : StaticArray(UInt8, _).class)
Returns a StaticArray filled with random UInt8 values.
rand(StaticArray(UInt8, 4)) # => StaticArray[186, 221, 127, 245]
#rand(type : StaticArray(Int8, _).class)
¶
(type : StaticArray(Int8, _).class)
Returns a StaticArray filled with random Int8 values.
rand(StaticArray(Int8, 4)) # => StaticArray[20, -66, 89, 19]
#rand(range : Range(Float, Float)) : Float
¶
(range : Range(Float, Float)) : Float
Returns a random Float
in the given range.
Random.new.rand(6.2..21.768) # => 15.2989
#rand(type : StaticArray(UInt64, _).class)
¶
(type : StaticArray(UInt64, _).class)
Returns a StaticArray filled with random UInt64 values.
rand(StaticArray(UInt64, 4)) # => StaticArray[15004487597684511003, 12027825265648206103, 11303949506191212698, 6228566501671148658]
#random_bytes(n : Int = 16) : Bytes
¶
(n : Int = 16) : Bytes
Generates a slice filled with n random bytes.
Random.new.random_bytes # => [145, 255, 191, 133, 132, 139, 53, 136, 93, 238, 2, 37, 138, 244, 3, 216]
Random.new.random_bytes(4) # => [217, 118, 38, 196]
#random_bytes(buf : Bytes) : Nil
¶
(buf : Bytes) : Nil
Fills a given slice with random bytes.
slice = Bytes.new(4) # => [0, 0, 0, 0]
Random.new.random_bytes(slice)
slice # => [217, 118, 38, 196]
#urlsafe_base64(n : Int = 16, padding = false) : String
¶
(n : Int = 16, padding = false) : String
URL-safe variant of #base64
.
Check Base64#urlsafe_encode
for details.
Random::Secure.urlsafe_base64 # => "MAD2bw8QaBdvITCveBNCrw"
Random::Secure.urlsafe_base64(8, padding: true) # => "vvP1kcs841I="
Random::Secure.urlsafe_base64(16, padding: true) # => "og2aJrELDZWSdJfVGkxNKw=="
It is recommended to use the secure Random::Secure
as a source or another
cryptographically quality PRNG such as Random::ISAAC
or ChaCha20.